
Video
games offer epic experiences with the power to excite,
enthrall, and entertain. At least they do on occasion, when all of
the various elements needed to turn a game from a mildly amusing
distraction into a piece of art are present. Unfortunately, even
the best games can often turn ugly in the end.
Video games often require hours of effort to complete. And while
the experience of actually playing through them is reward enough,
there’s nothing quite like sitting back and enjoying a satisfying
ending. However, there are many disappointing video game endings
out there, leaving the player open-mouthed and ready to pitch
their controller at the TV in frustration and anger.
It should go without saying that the list which follows contains
spoilers, and plenty of them. If you haven’t played the games
mentioned then definitely don’t watch the embedded YouTube videos,
and you should probably avoid reading the text underneath each one
as well. You have been warned.
Fallout 3
Games are meant to be played, not watched. Unless you subscribe
to the Hideo Kojima school of thought (more on that later). Which
makes games that end, not with an epic battle or conclusive action
but a cutscene, ultimately unsatisfying.
Fallout 3 delivers just such a disappointing video game ending,
with a cutscene playing out depending on your actions through the
game. The cutscenes aren’t even cinematic, instead being simple
affairs brought to life by a dramatic voiceover. Which doesn’t
deliver a satisfying conclusion.
Shenmue 2
Some of us here at MakeUseOf, myself included, love the Shenmue
games. So much so we wanted the
series to continue beyond the second game. It never did, and
it looks unlikely that it ever will. Which is why the end of
Shenmue 2 is so disappointing.
This is clearly a game conceived as being the middle part of a
more epic story, and so Shenmue 2 ends with the story still yet to
conclude. This stands as perhaps the biggest anti-climax I have
ever personally experienced in my 30 years as a gamer.
Alan Wake
Alan Wake is a game you’ll either love or hate. There is no
middle ground. And the same is true of the ending, though I
suspect more people hate it than love it. This game was never
going to have a happy, satisfying conclusion, but what was
delivered doesn’t even deliver storytelling 101.
There are questions left unanswered, confusion added to that
which already existed in the main part of the game, and various
possible explanations for what occurs at the end. Playing Alan
Wake is like watching 2001: A Space Odyssey… you’re partly
mesmerized and partly clueless as to what’s happening.
Metal Gear Solid 2
As promised, here’s Hideo Kojima. Every game in the Metal Gear
Solid series has a convoluted storyline, lengthy (some would say
over-long) cutscenes, and plodding endings that will leave all but
pseudo-intellectuals bored and confused. Metal Gear Solid 2: Sons
Of Liberty is the worst of them all.
I completed Metal Gear Solid 2 and thoroughly enjoyed the
experience. So much so it made my list of PS2
games still worth playing. But this is despite the
disappointing video game ending, which left me so befuddled I
immediately put the game back in the box and gave it away. It left
me cold and confused. I love the game, I just hate the ending.
Mass Effect 3
Mass Effect 3 has arguably the most famous ending of any video
game in history. Not because it was good, but because gamers were
so disappointed with the original they complained vociferously
online until BioWare was forced to release an extended cut aiming
to counter some of the criticism.
The problems with the ending, or endings to be more precise, are
manifold. The main one being that the consequences of the player’s
actions throughout the game are rendered inconsequential. Add in
plot-holes, inconsistencies, and a general lack of closure for the
trilogy, and you get a wholly disappointing ending.
Borderlands
Borderlands is rightly regarded as one of the best games of
recent years. It’s highly playable, highly entertaining, and
pitched just right to appeal to a wide demographic. There’s just
one problem: the ending is disappointing, as it slowly dawns on
you you’ve been lied to all along.
Your role in Borderlands is to locate the Vault, a fabled
location supposedly full of untold treasures. After many hours of
sometimes-difficult gameplay, you arrive at the Vault to discover
it contains a whopping great monster that you need to defeat. Your
reward for your efforts? Nothing whatsoever.
Rage
Rage is a mixed bag of a game, featuring fantastic visuals and
thoroughly satisfying combat elements. Unfortunately the story is
lacking, and the whole thing is brought to a crashing end with a
finale that does nothing more than set the stage for a sequel
which has so far failed to materialize.
Your role in Rage is to raise the Arks containing humans who
survived the apocalypse. Those you bring out of stasis will help
augment the Resistance and fight against the Authority. You
fulfill your role perfectly, and then the game ends. There is no
fight, there is no conclusion.
Final Fantasy X
Like the Metal Gear Solid series, the Final
Fantasy games all share common themes. But their endings
differ greatly. Some are fantastic, tying up all the loose ends
and leaving you with a happy feeling after many hours of effort.
Others, like Final Fantasy X, leave you shaking your head.
This is one of those games that could have had a fantastic
ending, but the writers decided to go a different way than most
gamers would have done. The whole game builds to a natural
conclusion, but that ending is ripped from under you in place of a
tepid, unsatisfying compromise.
Common Complaints

As you may have noticed there are some broad similarities between
the games on the list, which somewhat explains why the endings are
all so disappointing…
There are the attempts at leaving more for the planned sequel,
which are especially annoying when no sequel ever gets made.
Developers have to build
franchises in order to make money these days, hence the
popularity of this approach, but it always ends up sells gamers
short.
There are the multiple endings necessitated by giving the player
choices as to how they approach the game. While this gameplay
mechanic is a welcome one for the most part, forcing developers to
create multiple endings only leads to one thing: a lack of
resources being spent on each one.
There is also the recent desire to leave the ending up to the
gamer’s imagination. The idea is that gamers are more mature now
and can interpret the story however they see fit, but that doesn’t
excuse leaving questions unanswered and plot-holes unfilled.
Conclusions
I decided to limit this list to fairly recent titles, purely
because it maximizes the number of people likely to have played
the games in question. However, there are some older titles whose
endings absolutely sucked.
Those of you whose teenage years are but a dim and distant memory
may remember Doom, Ghosts ‘n Goblins, or Monkey Island 2. Each and
every one had sucky endings. Which goes to show we can’t (wholly)
blame modern developers and publishers.
This list is far from complete because, to be blunt, there have
been countless examples of disappointing video game endings over
the years. The floor is now yours: tell us which of these endings
you hated the most; which you actually liked; which other games
you think should have made the list. The comments section below is
ready and waiting for your input.
Image Credits: Chelsea Gomez, FindYourSearch
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Disappointing Video Game Endings appeared first on MakeUseOf.
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